// Generates assets/tray-icon.png — a 32x32 folder pictogram in orange on a // transparent background. No external image deps; raw PNG bytes via zlib. // Replace with a designer asset when one is available. const fs = require('fs'); const path = require('path'); const zlib = require('zlib'); const SIZE = 32; const OUT = path.join(__dirname, '..', 'assets', 'tray-icon.png'); const ORANGE = [217, 119, 87, 255]; const ORANGE_DARK = [180, 92, 64, 255]; const TRANSPARENT = [0, 0, 0, 0]; function colorAt(x, y) { // Folder tab (top): smaller rectangle on the left const tabLeft = 4, tabRight = 13, tabTop = 7, tabBottom = 11; // Folder body: larger rectangle below const bodyLeft = 3, bodyRight = 28, bodyTop = 11, bodyBottom = 25; const inTab = x >= tabLeft && x <= tabRight && y >= tabTop && y <= tabBottom; const inBody = x >= bodyLeft && x <= bodyRight && y >= bodyTop && y <= bodyBottom; if (!inTab && !inBody) return TRANSPARENT; // Soft top edge on body where the tab steps down — paints a single-row // shadow line to give the folder some dimension at small sizes. if (inBody && y === bodyTop && x > tabRight + 1) return ORANGE_DARK; return ORANGE; } function buildRawImage() { const rowLen = SIZE * 4 + 1; const raw = Buffer.alloc(rowLen * SIZE); for (let y = 0; y < SIZE; y++) { raw[y * rowLen] = 0; for (let x = 0; x < SIZE; x++) { const [r, g, b, a] = colorAt(x, y); const off = y * rowLen + 1 + x * 4; raw[off] = r; raw[off + 1] = g; raw[off + 2] = b; raw[off + 3] = a; } } return raw; } function crc32(buf) { let c; const table = crc32.table || (crc32.table = (() => { const t = new Uint32Array(256); for (let n = 0; n < 256; n++) { let v = n; for (let k = 0; k < 8; k++) v = (v & 1) ? (0xedb88320 ^ (v >>> 1)) : (v >>> 1); t[n] = v >>> 0; } return t; })()); c = 0xffffffff; for (let i = 0; i < buf.length; i++) c = table[(c ^ buf[i]) & 0xff] ^ (c >>> 8); return (c ^ 0xffffffff) >>> 0; } function chunk(type, data) { const len = Buffer.alloc(4); len.writeUInt32BE(data.length, 0); const typeBuf = Buffer.from(type, 'ascii'); const crcBuf = Buffer.alloc(4); crcBuf.writeUInt32BE(crc32(Buffer.concat([typeBuf, data])), 0); return Buffer.concat([len, typeBuf, data, crcBuf]); } function buildPng() { const sig = Buffer.from([137, 80, 78, 71, 13, 10, 26, 10]); const ihdr = Buffer.alloc(13); ihdr.writeUInt32BE(SIZE, 0); ihdr.writeUInt32BE(SIZE, 4); ihdr[8] = 8; // bit depth ihdr[9] = 6; // color type RGBA ihdr[10] = 0; // compression ihdr[11] = 0; // filter ihdr[12] = 0; // interlace const idat = zlib.deflateSync(buildRawImage()); return Buffer.concat([ sig, chunk('IHDR', ihdr), chunk('IDAT', idat), chunk('IEND', Buffer.alloc(0)), ]); } fs.mkdirSync(path.dirname(OUT), { recursive: true }); fs.writeFileSync(OUT, buildPng()); console.log(`Wrote ${OUT}`);